Showing posts with label project management. Show all posts
Showing posts with label project management. Show all posts

The Visual Effects Producer: Understanding the Art and Business of VFX Review

The Visual Effects Producer: Understanding the Art and Business of VFX
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The Visual Effects Producer: Understanding the Art and Business of VFX ReviewI have read this book -cover to cover- and must say that as a reference guide it is the most comprehensive, easy to read and understand book on the subject ever written! It covers everything from inception to going to the movie to see the project!
Susan and Chuck have done a fantastic job of taking difficult to understand concepts and breaking them apart into easy to understand and execute ideas. The illustrations and photos help tremendously and I am just awe-struck at how comprehensive this book is.
It will surely save the reader hours of time and tons of money that would have otherwise been ill-spent on set learning the lessons the hard way.
What is also amazing is how up to date this work is. It even covers Hoyt Yeatman's HDRI technology.
WOW! Hat's off to you two for taking this huge undertaking on, and then doing such a fantastic job with what could have been a yawn. I wish we had had this book 20 years ago!!!
Thank you both!The Visual Effects Producer: Understanding the Art and Business of VFX Overview
Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on:

* preproduction planning* scheduling* budgeting* evaluating vendors and the bidding process* effective data management* working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more

Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now.From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization. Also included is a companion website (http://www.elsevierdirect.com/companion.jsp?ISBN=9780240812632) with forms and documents for you to incorporate into your own VFX production workflows.
* Invaluable and comprehensive hands-on guide for any VFX pro, brimming with tried and true, industry-standard VFX production practices from authors whose combined VFX production credits include Dune, Bill and Ted's Excellent Adventure, Broken Arrow, The Arrival, Alien Resurrection, Men of Honor, George of the Jungle, and the Guardian* Industry-standard methods for effective VFX budgeting and scheduling, evaluating vendors, working on-set and off (and overseas), data management, legal matters, and more equip you with the knowledge and workflow techniques of the pros* Includes interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now and a companion website (http://www.elsevierdirect.com/companion.jsp?ISBN=9780240812632)with forms and documents for you to incorporate into your own VFX production workflows



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Software Engineering with Microsoft Visual Studio Team System Review

Software Engineering with Microsoft Visual Studio Team System
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Software Engineering with Microsoft Visual Studio Team System ReviewThis book isn't about implementing Visual Studio Team Systems, so don't expect details on setting up, configuring, or making use of VSTS in a daily work environment. What this book really covers is the high-level use of project data, reports and features in VSTS. The author himself says this is intended as a general book on software engineering practices, touching on how to use VSTS to get engineering done well. You'll have to look elsewhere for the nitty-gritty details on actually rolling VSTS into your organization's development environment
What you will find in this book are some well-written, well-thought guidelines on how to approach various aspects of the software development process. Frequently those guidelines will involve using products or features from VSTS, and the book does some nice analysis using those products.
Specifics which I found very good in the book included the great sidebars, the section on using coverage reports for development feedback, and the troubleshooting section. For example, some sidebars show you the specific MSDN heirarchy for finding specific documentation on an aspect of VSTS, helpful for that actual implementation stuff. (That's assuming Microsoft doesn't completely re-arrange MSDN's content structure as they seem wont to do with alarming frequency.) The portion on coverage feedback is great for developers understanding why coverage might change in unexpected fashions as they're moving through their work.
The troubleshooting chapter is seriously good stuff. Guckenheimer does a great job of tossing up many graphs with different data and showing how to interpret them. He shows how graph states might reflect problems on the project with scope creep, architectural mistakes, or various issues with defects such as reactivations or poor unit testing.
The book is definitely not for developers looking to learn more about VSTS, but rather for management and leads looking to understand how VSTS can help them effectively manage their projects will get a whole lot of use from the book.Software Engineering with Microsoft Visual Studio Team System OverviewSoftware Engineering with Microsoft Visual Studio Team System is written for a software team that is considering running a software project using Visual Studio Team System (VSTS). It is about the "why" of VSTS: its guiding ideas, why they are presented in certain ways, and how they fit into the process of managing the software lifecycle. This book is the next best thing to having an onsite coach who can lead the team through a consistent set of processes. It is a framework for thinking about software projects in a way that can be directly tooled by VSTS. It presents essential theory and practical examples to describe a realistic process for IT projects. This is a book that any team using or considering VSTS should read.

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