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Producing Animation, Second Edition ReviewI am an animation artist who has also worked as a producer and production manager. PRODUCING ANIMATION attempts to explain an under-researched topic, but also helps perpetuate the idea that you need to have five managers for every artist on an animated picture. Top heavy management and overproduced films that are in production before their story is set are the true reasons for the skyrocketing costs of animation in the past few years. There are some horror stories here, such as the 'executive' who thought he could rewrite dialogue...after the picture had been animated. The authors also decry an 'artistic supervisor' (could that possibly be a director?) who (oh dear) wanted to make changes. The executive got his changes. The artist, they imply, did not. They also claim that artists have to be told by production people when to give up their artwork so that they can meet the production schedule. So the blame for production delays is invariably placed on the artists, who are a 'rag tag team', not highly trained professionals. Portions of the book are useful: blueprints for schedules (nothing about 'complexity of the film' setting the neat little figures back though.) Anyone who wishes to produce animated films and who does not have any idea what the artists do on the project (and sadly that describes a good many producers) would do well to read the sections on the PRODUCTION PLAN and PRODUCTION CREW.There is one helpful quote at the beginning of this book from Warner Television executive Ken Duer. "...it would only make sense to let the directors direct and be creatively responsible for the project and let the producers manage and create a 'stage' for creative artists so that the artists can do what they do best."
They didn't need to write any more about the 'function of the producer' after that. But it was amusing to see the authors attempt to justify the existence of a 'line producer' whose job descriptions are duplicated by the associate producer; and they actually admit that the associate-executive-in-charge-of-assistant-to-the producer titles are more a product of 'what an agent or representative is able to negotiate for their clients, wholly independent of their actual ability.'
Artists, buy this book and read it. Know who you are dealing with. Producers, read it and learn, but have some respect for the artists. They are, after all, the ones actually producing something.Producing Animation, Second Edition Overview
You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer.
Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. Companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.
* The complete guide to identifying, pitching, selling, developing,and producing an animated show with detailed resources for production planning, budgeting, scheduling and tracking your project.
*A unique collection of the knowledge, experience and advice of industry professionals on a wide variety of topics, from selling your project to setting up a co-production to stereoscopic filmmaking * New! Producing Animation 2nd edition features 2 new chapters discussing software and legal aspect of a producer's role, in-depth case studies, and updated resources for professionals and students alike. * Companion website features sample charts, editable tables and templates, and workflow outlines for 2D, 3D, object and digital animation production.
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