Showing posts with label draw vehicles. Show all posts
Showing posts with label draw vehicles. Show all posts

Start Your Engines: Surface Vehicle Sketches & Renderings from the Drawthrough Collection (Air Vehicle Sketches) Review

Start Your Engines: Surface Vehicle Sketches and Renderings from the Drawthrough Collection (Air Vehicle Sketches)
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Start Your Engines: Surface Vehicle Sketches & Renderings from the Drawthrough Collection (Air Vehicle Sketches) ReviewThis second book from scott robertson is just as amazing as his "lift off" book. This book has real world examples of the creative process that it takes to create a vehicle from a simple idea to a final render. Tons of amazing sketches are inspirational and just candy for your eyes. I love this book and never get tired off looking at it. I recomend it to anyone in the design field who is looking for fresh ideas and work for inspirationStart Your Engines: Surface Vehicle Sketches & Renderings from the Drawthrough Collection (Air Vehicle Sketches) OverviewStart Your Engines compiles works from Scott Robertson's vast archives ofground vehicle drawings and renderings, and features the following chapters:Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptualdesign of vehicles for the video games Field Commander and SpyHunter 2. The Cars chapter comprises about half of this book and featuresoriginal designs both futuristic and retrospective.--This text refers to an out of print or unavailable edition of this title.

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Lift Off: Air Vehicle Sketches & Renderings from the Drawthrough Collection Review

Lift Off: Air Vehicle Sketches and Renderings from the Drawthrough Collection
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Lift Off: Air Vehicle Sketches & Renderings from the Drawthrough Collection ReviewFor those craving more futuristic design books, the Robertson works are highly desirable. He's no Syd Mead or Ron Cobb, but his works are slick, and well-rendered. A note of caution however; he is a much better artist of ground vehicles than aircraft. Most of his air vehicles are obviously derived from passenger car sketches, sans wheels. If you have the funds for both of Robertson's books, great. If you can only buy one of them, buy his book on ground vehicles.Lift Off: Air Vehicle Sketches & Renderings from the Drawthrough Collection OverviewLift Off presents personal and professional works by Scott Robertson,Program Director of the Entertainment Design major at Art Center College ofDesign. This book features the following chapters: Airships, Spacecraft,Aircraft, Lefty Sketches, Hovercraft, Original "Card Collection" and selectedwork from the conceptual design of vehicles for the video games FieldCommander and Spy Hunter 2.Anyone interested in air vehicle sketches, concept design and color renderingsof the subject will be eager to add Lift Off to their library.

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How To Draw Crazy Cars & Mad Monsters Like a Pro (Motorbooks Studio) Review

How To Draw Crazy Cars and Mad Monsters Like a Pro (Motorbooks Studio)
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How To Draw Crazy Cars & Mad Monsters Like a Pro (Motorbooks Studio) ReviewMy kids just loved this book. They are both aspiring artists and have done some great work since Christmas!How To Draw Crazy Cars & Mad Monsters Like a Pro (Motorbooks Studio) OverviewChopped, slammed, channeled, blown . . . in the late '50s and early '60s all of these features lent themselves nicely to the rise of hot rod art that caricaturized the already severe design traits associated with these cars. Usually, the rods and customs in this art were piloted by slobbering, snaggle-toothed "monsters" with bulging, bloodshot eyes. Thanks to the iron-on T-shirt boom of the '70s and a raft of younger artists working today, hot rod monsters have persevered. Now award-winning car-designer Thom Taylor and legendary kustom culture figure Ed Newton reveal the tricks and techniques used by masters past and present to render these whack rods and their warts-and-all drivers. Beginning with a brief history of the form, the authors examine figures like Stanley Mouse, Ed Roth, and Newton himself, then reveal how those pioneers influenced modern artists like Keith Weesner, John Bell, and Dave Deal, to name a few. In addition to offering chapters covering topics like equipment, perspective, light sources, and other technical considerations, Taylor expands on the cartooning, proportion, and color chapters from his previous works, applying them to the subject at hand. Also includes dozens of examples of the form from many of the above-mentioned artists and more.

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